Showing posts with label robots in disguise. Show all posts
Showing posts with label robots in disguise. Show all posts

Thursday, 27 September 2012

Review: Transformers: More than Meets the Eye #9 and Annual, Transformers: Robots in Disguise Annual


Transformers: More Than Meets the Eye Annual (Primus Part 1)
James Roberts (writer)
Jimbo Salgado & Emil Cabaltierra (artist), w. Guido Guidi (flashback art) and Juan Fernandez/Joana Lafuente (colours)

Transformers: Robots in Disguise Annual (Primus Part 2)
John Barber (writer)
Brendan Cahill (artist) w. Guido Guidi (flashback art) and Joana Lafuente (colours)

Transformers: More Than Meets the Eye #9 (Shadowplay Part 1)
James Roberts (writer)
Alex Milne (artist) w. Josh Burcham (colours)

I'm reviewing three separate - but interconnected - comics this week. Transformers: Robots in Disguise (issue 9 of which I reviewed two weeks ago) and Transformers: More Than Meets the Eye are both ongoing series in IDW's own Transformers continuity, which began in 2005. The former is written by John Barber, the latter by British writer James Roberts, and both kicked off at the beginning of this year, each following the adventures of a different cast of characters but proceeding the same starting point.

This month, IDW release an annual for both RiD and MTMtE. These are not annuals in the British sense of the word - that is, hardback compilations featuring a mixture of puzzle pages and original or reprinted stories - but bumper length chapters in their respective narratives. Despite not forming part of the series numbering, they both contain critical progressions in the plot.

Why proceed down this potentially confusing route? Well, the goal of the annuals seems to be to link the two series more closely together via an ambitious third narrative that cuts across both of the main ones, as signified by Jimbo Salgado's interconnecting covers. The MTMtE annual is part 1, the RiD annual part 2. The story that connects them is superficially the rediscovery and subsequent cross-universe portalling of a titanic robot (a Metrotitan), but this is really a device to allow Roberts and Barber to delve into the ancient history of the Cybertronian race in a way that is relevant to their casts' current situation.

I've rolled More Than Meets the Eye #9 into this review because Roberts effectively performs a similar trick single-handedly in the next chapter of his own book, interweaving more recent history (the period just prior to the outbreak of the Autobot/Decepticon war) with the present, and finding grim parallels. Roberts also self-consciously plays with unreliable narrators, switching between different story-tellers who occasionally bicker about the details and even having one character intervene with a cry of: "Unreliable narrator alert! Do not, I repeat, do not listen to what he says!" The subtitle of the issue is also rather mischievous: A Totally Epic Story Based on Real Events That Definitely Happened.

It's worth stepping back to appreciate just how intrepid it is of these writers and their publisher to attempt ambitious narrative gymnastics - as well as a self-reflexive tone - with a franchise that is still predominantly aimed at children, which makes millions in the movie theatres treating its entire audience like children and which many people will never take seriously as an intelligent fiction. The gap in sophistication between Michael Bay's Transformers and IDW's is yawning.

Consider, for instance, how confidently Roberts makes use of the major defining aspect of his cast - the fact that they are sentient, transforming robots - in his development of both individual characters and lore. Whereas Marvel's 1980s-90s interpretation generally made do with referencing machine parts in place of their rough human equivalent (servos for hands, optics for eyes), Roberts gives us Rewind, a character whose primary function is to record and archive everything he sees that is of potential significance, supplementing it with digital information from other sources whenever he can. He doesn't need a separate computer or video camera to do this; his body is built for it. In issue 9, it's Rewind who is able to piece together pieces of other people's personal journeys, verify them against carefully collated fragments of historical footage and discover that at one particular point before they all knew each other, their lives came briefly into each other's orbit - what he calls 'sociotemporal hotspots'.

Chromedome, a mnemosurgeon, is able to directly access and partially experience other characters' memories. His surgical equipment literally sprouts from his fingertips, plugging him directly into their cerebral centres. He makes this wittily metatextual remark as part of the justification for raking over history:

"Stories rely on the listener making a subconscious effort to bridge gaps in the narrative - and that exercises certain higher-level brain functions."

As far as the transforming goes, Roberts depicts the pre-war Cybertronian society as a rigid class system based on a person's alt-mode. If you turn into a drill, you are a miner - effectively working class. If you turn into a microscope, you're one of the intellectual elite and thus afforded a degree of freedom. Resistance movements not only take the form of Decepticons - initially working class activists who later turn to violence - but other groups such as the Militant Monoform Movement, who remove their own transformation cogs.

Cybertronians even have their own mythological figures to account for their ability to change form (as well as ones that pertain to their brain and their 'spark', their life force). A key feature of the annuals is to explore this mythology through the use of a third artist, Guido Guidi, who draws semi-historical, semi-mythological flashback sequences in a style reminiscent of 80s comics, repleat with colouring that successfully recreates Silver Age Ben-Day dots. These sequences thread together both books and their deployment is a masterful utilisation of the graphic fiction medium - our own association of their appearance with the past immediately tells us that the story has shifted back several ages. (Conversely, but in a similar vein, Alex Milne uses deft visual parallelism across the final two pages of MTMtE #7 to add a layer of nuance to the cliffhanger).

There are some nods to the wider franchise throughout these issues too. In the RiD annual, one particular panel in Guidi's segment is a clear homage to the very first panel of Marvel's 1984 Transformers #1, when it was first mooted as a four part limited series to promote toys. Another instance has characters of the distant past making their introductions by referring to themselves in the third person while describing their defining personality traits - pastiching the way the expansive cast were clumsily introduced in the original series and ingeniously binding together the in-fiction history with the beginnings of the franchise. And in MTMtE #9, another pastiche: this time of the illustrative style of the instruction leaflets that came boxed with the first generation of Transformers toys.

There is an awful lot to praise about both these series and particularly the way the annuals have been handled. The emphasis is not on gunfights and simplistic heroism; it's on well-drawn, often deeply flawed characters whose conflicts and concerns frequently mirror our own, even while they retain their alien strangeness. The writers aren't afraid to layer in social segregation, Machiavellian political manoeuvring, religion, drug addiction, grisly murder, body part black markets and Frankensteinian gothic body-jacking experimentation.

But there are also criticisms to be made: the MTMtE annual was drawn by an artist new to the continuity, and the result is rushed and often confusing. Characters appear out of place, anatomy is jarringly imprecise, occasional panels are obvious copies from ones in previous issues and some of the humour falls flat without the subtlety of expression that regular artist Alex Milne brings to the cast's faces. It's a big disappointment, especially since the annual is being sold for more than twice the price of a normal issue, is perfect bound and generally presented as a collectible. Cahill, Guidi and Milne, however, all deserve high praise for their efforts on these books, each managing to suffuse the characters (many of whom lack discernible mouths, noses or eyes) with an appreciable degree of human expression.

For all the work that the writing team has done in mending IDW's messy history of continuity glitches and plot holes, Roberts introduces more problems here, failing to make his depiction of events leading up the war marry up (at least on the face of it) with previous IDW series Autocracy and Megatron: Origin. To an extent, he has the get-out clause of his 'unreliable narrator' premise, and to a greater extent, it's a tale that should always have been left to Roberts in the first place, since as a writer, he's far better equipped than the writers of those series to handle complex political storytelling. Nevertheless, it's a case of two steps forward, two steps back.

RiD, meanwhile, as I mentioned in my previous review, suffers from a visual/textual inconsistency: while the art appears to depict a tiny group of misfits living in a shanty town, the story rests on the premise that most of the Cybertronian race, including two large armies, are populating the settlement. Barber has a theoretically intriguing cast with the reformed Decepticon Starscream, the pacifist deserter Metalhawk and the pragmatic but increasingly fascistic Prowl, as well as their insecure and extremely provisional leader, Bumblebee, but he is slow to move these characters in any particular direction, instead letting them merely snipe at each other while they deal with various crises. A valedictory moment for Starscream in the annual is just one more mysterious ingredient added to an already bubbling pot, rather than the culmination of an existing plot thread.

There are also more momentary weaknesses: one particular point in the RiD annual has about ten or twenty people somehow sneak up behind Prowl and Starscream. Metalhawk's epiphany on the final page feels inevitably short-lived and thus tacked on to provide some closure.

It's a shame these flaws exist but at the same time not entirely surprising, given the wide-ranging and commendable ambition of Barber and Roberts in creating a multi-faceted and coherent fictional universe through the collaborative interweaving of several thematically complex narratives.

Friday, 7 September 2012

Review: Transformers: Robots in Disguise #9 / X-Factor #243




Transformers: Robots in Disguise #9
John Barber/Andrew Griffith
IDW

John Barber's Robots in Disguise is an odd, inconsistent series that seems to find most of its focus in trying to mend the error-strewn history of IDW's previous Transformers series. Its premise is compelling: following the end of the civil war between two warring factions of alien robots, the interim government is concerned with rebuilding society, maintaining order and preventing various war criminals and ex-soldiers from carrying on their nefarious ways. They are beset by internal disagreements, with the chief of security (a former high-ranking tactician in one faction's army) intent on applying a kind of martial law. While he secretly employs an assassin to take out key trouble-makers, his allies struggle for democratic legitimacy.

But the story often seems simultaneously rushed and slow-moving; individual episodes are wrapped up hurriedly within the space of an issue, leaving dangling plot threads that are then only intermittently referenced. The over-arcing plot is glacial, and for something that seems, on paper, to have all the ingredients of a political thriller, it really doesn't read like one. All the action takes place in a single settlement of indeterminate size – the only one on a battle-scarred planet – and the cast of recurring faces is so small that the book feels more like a sort of frontier tale.

This issue is the second of Barber's first multi-parter. The focus is split between Bumblebee, the leader of the interim government, and events in the wilderness of their home planet, where an expedition has gone badly wrong. Little really happens to move the plot along. Bumblebee is convincingly troubled by various events, while Ironhide (the leader of the expedition) spends most of the issue fleeing attackers. There are two major twists, both of which are going to be largely lost on newer readers. For long-term Transformers fans, one has been heavily signposted and isn't much of a surprise at all. The other, typically of Barber, is a clever attempt to mend an apparent incongruity in the continuity that existed prior to his arrival, where one particular trio of characters turned up alive and well long after their apparent demise on an alien planet.

The dialogue is competent, but characters who really need to have it out in spectacular fashion spend all their time sniping at one another instead. One particular exchange – between Bumblebee and soldier-turned-barman Blurr – is notably enjoyable because Blurr expresses his dissatisfaction eloquently and clearly, and then thinks through his position carefully. This simply doesn't happen often enough in a series where everyone seems to have their own complicated (and deeply flawed) set of principles.

Griffith is improving as an artist with every issue, particularly in his depiction of certain characters. He seems to have full command of the complex designs of Wheeljack and Blurr, while his grasp of Bumblebee is frequently strong (the infamous 'Bumbletoad' only appears in one panel). His facial expressions are also more nuanced than ever, communicating the desired range of emotions – at least face-on. In profile, there are still issues.

There remain two major niggles I have with the artwork. Firstly, the designs of the characters seems to lean towards an extreme stout-leggedness that only works when they're standing still. The action panels look odd because the way you would run/jump/recoil with normal legs is not the same way you presumably would with ones that taper out to inflexible concrete feet, broader than your waist and as long as your forearm. This is almost lampshaded by the final splash page which, due to the slightly dodgy perspective, is about one third lower leg to two thirds six other characters.

Secondly, Griffiths has a way of depicting shearing/sheared metal that looks more like torn paper. In one panel, Ironhide blocks a blow from a massive energy sword with his arm. The sword seems to have cut easily through most of the limb, shredding the edges, but become lodged half way. It doesn't really convince as metal meets metal.

I remain hopeful that this series will edge towards greatness, but at the moment, the various minor problems do add up. Barber hits his stride when fixing other writers' mistakes, but struggles to retrain full control of his own story.



X-Factor #243
Peter David/Leonard Kirk
Marvel Comics

This is the third in David's 'Breaking Points' multi-parter – a sequence of essentially different stories loosely connected by the demise of the titular X-Factor, a mutant detective agency. With each issue, another member leaves or is taken out of commission. This time it's the turn of Polaris, who only joined the team about a dozen issues ago and hasn't spent much time in the spotlight.

It's fitting, given my above review, that David uses this issue to sort out continuity problems surrounding the character. In a way, it's an origins story, with Polaris finding out her own origins at the same time as us, through the means of another character's abilities to get a 'psychic read' from an object (in this case, an old photograph). As with Robots in Disguise, therefore, the major events of this issue will resonate rather less well with readers who aren't long-term fans of the franchise, which is a shame, because X-Factor has always been somewhat apart from other X-titles and is the only one that could conceivably sustain a separate readership of its own. The casual Marvel reader has simply had to shrug his or her shoulders as David has repeatedly made use of various cameos and guest appearances, largely for comic effect. Usually, it's worth sitting through these for the character-based interaction that David does so well, but there aren't many laughs in this issue.

I'm also a little uneasy with how the Madrox/Layla relationship is being over-egged in recent arcs. In this issue, Layla lies naked in bed with roses and burning candles all around her, waiting for Madrox to come to her room. Do women really lay this kind of thing on for the men in their lives? And why, when she realises he isn't coming, does she go out into the hall clad in just her bedsheets? You'd think she'd at least slip a dressing gown on. It's worth remember that this is a character who, until recently (and due to the usual time-related shennanigans in superhero books) was depicted as a child, physically if not emotionally, and David's insistence on emphasising her sexuality seems like something of a dare to the reader to be open-minded. It just doesn't fit in.

Kirk's artwork is serviceable but nothing more. Like so many Marvel artists, he has one standard male face and one female, with characters distinguished solely by their hair and costumes. It's awfully convenient for him that the remaining women in X-Factor have red, brunette, blonde and green hair respectively.